Chat/Reports

This page will be used to publish game reports and may be used as a chat platform for players.

34 thoughts on “Chat/Reports

  1. Justin Kitt defeats Jarek Moc: “This was a game of extreme luck on my part. Nothing went wrong and my cards were excellent all game, resulting in a US Dominated Asia, Europe and Africa and a split Middle East by the end of turn 3. Jarek never drew anything to break into the other regions either allowing me to score unopposed Domination in South and Central America as well resulting in the rare sight of a US VP victory in the Mid-War.

    Thanks again for the game Jarek and I’ll see you soon for the rest of the games!”

    • Jarek Moc defeats Justin Kitt: “Opening was hard again for me no 4 ops card, plus two scoring, which finally help me because Justin open with coup giving me Japan, so I took s.korea using korean war, he score ME without me but I score Asia with domination and later also Europe so I finish 1 turn with +4vp and secured europe and asia. Later he took almost whole Africa, but lucky I recover it fast, but we whole game spent lot of effort there swinging domination few times. Later was only better, lot of luck, almost all good card come to me:) plus Norad from second turn till the end of game helps me a lot.

      Justin thank you for good game, we try to play final match asap.”

  2. Yesterday I (USSR) played the first leg of the best of 3 quarter finals versus Fabian Mainzer (US). We chose to use standard setup. Although the Russians took an impressive VP lead, mostly due to controlled South America, the US succeeded in taking dominant positions of the game board (controlling Central America and Africa, tied in the other regions). Whatever the Russians tried, they couldn’t get grip anymore and the game was flowing away from them. At Final Scoring the US was leading by 14 VP and after the final counting itself the score track displayed +26. A convincing victory for Fabian. Congratulations! Upcoming Friday I will get a chance on revenge 🙂

  3. Jarek Moc: “Short report: 2-0 for me.

    Game1. Jarek vs Alban USSR vs USA – USSR easy autowin, Alban had no card and no luck at all.
    Game2. Alban vs Jarek USSR vs USA – USA final scoring win, hard fight, no successful coup whole game for me, no shuffle discard pile in round 7 and 8, really interesting :), strong pressure of USSR -13 in round 7 but last 3 round was USA triumph, and finally we finish +25.

    @Alban thanks you for games.”

  4. Short endgame statement from Bill Hollebeke after his victory over Karl Bunyan: “Very tight exciting game with a lot of lead changes (scoring and domination wise). It went all the way and USSR prevailed with just 1 point. (final scoring was 35 to 32 in favor of the USSR).”

  5. Bill Hollebeke’s USSR blows up the world on turn 3 with the help of the CIA

    Our second game and after I made a mistake resulting in a Defcon loss in the last game, it was Bill’s turn to miscalculate this time.

    Turn 1 saw ops spread far and wide as a strong USSR ops hand was matched with a Containment-boosted US hand. However, the early scoring went the way of the USSR as Middle East (for Soviet domination) occurred twice and Europe scored once for domination and once for -1 with control of France.

    Things started to go wrong for Bill after he misinterpreted Five Year Plan’s operation and discarded Eastern European Unrest at the end of turn 2, leaving East Germany and Poland with 2 influence. The US headline of the same on turn 3 left both countries at 1 and, although the damage was repaired, again Five Year Plan reared its head and discarded UN Intervention. This left the USSR with a forced play of CIA Created and, with the Defcon at 2 and Fidel in Cuba, things went very badly for the world.

    I’m hoping the third game with Bill will be decided by strong play rather than which of us blunders first.

  6. The first surprise of the 8th finals: Bill wins his first leg against Karl after a huge mistake of the last. Bill reports: “Early lead for the USSR. Uphill struggle for US to get back into the game. Balance for domination was approx restored except for ASIA which was strongly in USSR hands. USSR still had 7 point lead when he played KAL-007 lowering the defcon to 1. (thought lowering the defcon was conditional on US control of S-Korea).”

  7. Karl Bunyan’s USSR defeats Robert-Jan Zwier’s USA on turn 5 with -20 VP

    The USSR went for a standard set-up, with one influence in Yugoslavia, while the US filled France and Italy and put one influence into Turkey. As the USSR player, and holding Blockade, I took this as a sign that the US was unlikely to have Red Scare in their hand.

    Europe was taken out of the equation for a while on turn 1 by an early play of the scoring card, for a wash, but the USSR was able to score a quick Asia domination with North Korea and Afghanistan before the USA took what looked like a strong position in the region.

    Turn 2 saw a big turning point when, with the Defcon stuck at 3, multiple realignment attempts (at +2) saw Iran emptied of blue influence and a failure to take a country in the Middle East gave the chance for a USSR domination scoring, versus no presence, and the score taken down to -16. In the same turn Destalinzation allowed spread into Africa and the Americas.

    The score was unchanged in turn 3 and although the USA strengthened their position in Asia it was still split after Vietnam Revolts and the China Card were used to take Thailand. The early war ended with the Middle East soviet dominated but Europe and Asia tied, as was Africa. The US had one influence in Panama but both central and south america looked more likely to turn red rather than blue.

    A poor turn 4 hand for the USSR was saved by a missile envy headline that pulled a semi-effective Muslim Revolution (which just removed 2 influence from Jordan), but the US felt compelled to replace it. At the same time a Bear Trap US headline allowed Grain Sales to be dumped. By the end of turn 4 the score was still at -16.

    Turn 5 allowed the Soviets to creep towards victory first with South East Asia scoring, for a single point advantage, and then South America for +3 (for control of Chile versus no presence) and a -20VP victory.

  8. Short report of the match between Justin Kitt (USSR) and Alban Ullrich (US), by Justin: “Quite a close game despite the result. Despite having generally good hands Alban was disappointed with his die luck, and looking back through the file I can agree that, while he had few rolls, they generally failed. The most important one was a roll of 1 in turn 5 which allowed me a window to score a soft Africa Domination, along with a failed 50-50 IP War on turn 1. So it could have easily gone either way if Alban had a little more luck.”

  9. Karl Bunyan’s US defeats Robert-Jan Zwiers USSR on turn 9 with Wargames; score +11

    The US started with no 4 op cards, and without Blockade or Red Scare/Purge in my hand I opted to leave West Germany empty, although made a mistake in filling France. The USSR took East Germany and Poland with 3 inf each and put the remaining 4 into Finland.

    The Middle East was quickly taken off the table by a US headline scoring for nil points, and after a coup in Italy (which emptied it) there were back-and-forth coups in non-battlegrounds in SE Asia. The USSR won a war in India, but the US’s second in-hand scoring card of Asia was played also for a wash. The Middle East was scored again in the Early War, and again for no points, and although the USSR took West Germany it didn’t achieve domination in Europe at this time.

    The Early War ended in a reasonable position for the US with Fidel in space and the score at +3. However, the Soviets had spread into Algeria and South America.

    Africa was scored quickly without US presence at the start of round 4, and although Central America was empty of red markers it was only scored for US presence. South America was hotly contested with a Brush War and multiple realignments, but Alliance for Progress scoring +5 and Kitchen Debates +2 gives some indication of the state of the board. In round 6 the USSR was purged for a second time in the game and after being realigned out of Chile the continent was scored for +6. At the end of the Mid War the score stood at +12.

    The US headlined Africa Scoring in turn 8, putting the score at +18, but USSR Asia domination also headlined returned it to +12. Soviet control of Europe was a small risk, but on turn 9 a play of Wargames won it for the US with a final score of +11.

  10. Gerlof Pielage: “Tonight Jarek and I played two matches for the ETSL. A 1-1 tie in the end.

    First match:
    Won very quickly by Jarek US in only 7 mins and 2 secs 
    Turn 3.0 headline
    Mode: nuclear war (Gerlof played the olympics in headline turn 3; Jarek played Duck&Cover for the second time in the match)
    Playing time 7:02 (Jarek US) and 11:50 (Gerlof USSR)

    Second match
    Won luckily by Gerlof US
    Mode: final scoring (+3VP)
    Playing time: 50:44 (Jarek USSR), 1:04:05 (Gerlof US)

    Jarek suffered 3 Purges before going down in the end, both players ending up with no more than a satellite in space. Really lucky game by me, being able to score 11-0 in Africa in Mid War and escaping from the Iran-Iraq war as well. It was fun playing again.” 

  11. Two small game-end-statements:

    Tijs de Kler: “Jarek and I played our second match standard +1 ETSL game, Jarek as US, me as USSR.
    The game ended Turn 8, round 2, by playing an OPEC and ending the game at -20 in favor of the USSR.

    Better lucky than good the line goes…”

    Justin Kitt: “A quick one here. Several mistakes on both sides even in such a short game, but Andre was the victim of some unfortunate draws along with them which allowed the USSR to score Europe for Domination twice and an empty Middle East once to take the game.”

  12. Short game end statement of Robert-Jan Zwiers after his game versus Philip van Niekerk: “In an interesting and tense game, the board turned steadily more and more blue with most regions tied or dominated by the US. The score however was at -10 and South America was Controlled by the USSR when disaster struck. Philip made a mistake in turn 7.7 by playing FYP with CIA in hand which resulted in Global Thermonuclear War by an Angolan coup by the US.

    This game could still have gone either way if the USSR got either South America Scoring or Wargames in hand in turn 8.

    Thanks Phil for an exciting game!”

  13. Incoming endgame statement from Jarek Moc (USSR) after his victory against Koen Meijssen (US): “Very strong first hand USSR, after that small punishment 2x in row Purge + lost of Pakistan on 6, but anyway USSR dominate in Europe and ME, after that control SA”

  14. Small comment of Bill Hollebeke (USSR) regarding the match against Alban Ullrich (US): “When time limit was breached USSR was up with 7 VPs. Game was continued and USSR won eventually due to nuclear war in turn 10.6 (Ortega was played by US with defcon at 2 -> coup in Cuba).”

  15. Karl Bunyan’s USSR defeats John Bennett’s US on turn 3 with -20VP. Optional cards only.

    I thought, as the USSR, that I had a fairly bad starting hand with only 1 3 ops card and the rest 1’s or 2’s. Plus, despite my staging the Olympics the Americans went and won it for +2VP. Luckily, a coup of Iran (with Warsaw Pact) hit a 6, and more luckily John had plenty of troubles of his own with the hand he’d been dealt including Decolonization and Vietnam Revolts. Sensing a shortage of ops, a USSR play of Blockade as an event emptied West Germany. The US’s only luck was a forced play of Nasser was used to coup and a roll of 6 re-took Egypt instantly.

    Turn 2’s headlines saw Red Scare meet Containment, but Egypt quickly fell to a coup and the US played ME Scoring (for USSR domination) before things got any worse. The Korean war was lost, and meanwhile Marshall’s Plan was triggered by the Soviets – but only after taking West Germany. Asia scoring took the score to -11 and it finished turn 2 on -12.

    At the start of turn 3 the position was looking bad, with Soviet domination of the Middle East and Asia and little hope of the US taking Europe whilst there were three red battlegrounds. With Asia and Europe in the USSR hand, the US inched a few points here and there but it was all over by the end of the turn when a shortage of military ops took the score to -20.

    It was definitely one of those games where it’s hard to see how the US could have been left in any other state than teetering on the brink by the end of the Early War.

  16. Played a very fast match against Bjorn today. Due to an awful first round US hand (Bjorn had to play CIA Created, I-P War, Korean War, Truman Doctrine, Europe Scoring, Mideast Scoring and Nasser) USSR had an easy time finishing the game in turn 3.1 scoring Russian dominated Asia for the second time. Bjorn, although you couldn’t have enjoyed it, thanks for the game anyway.

  17. Karl Bunyan’s USA defeats Philip van Nieuwkerk’s USSR with 20VP on turn 10. Game played with optional cards and no extra influence.

    In contrast to the previous game I had as the USA I had a close to ideal opening hand – plenty of ops, and the only thing lacking was the removal of some powerful USSR events. I had the luxury of a Marshall Plan headline but it turned out Asia was to be the battleground for turn 1. Pakistan fell to war but Thailand turned blue while virtually every country was taken by one side or the other. The USSR had 3 unsuccessful coup attempts at Iran, albeit with lower ops (as they were all in the US hand), and the US neglected the military for lack of good targets and concentrated on spreading influence.

    In Europe, France went red but then slowly blue as the Soviets fought other fires, but overall the early war scoring was mostly split – except for the lack of US military ops. Destalinization on turn 3 put the USSR all over South America and a poor choice of cards by the US left them there early in turn 4, albeit with no scoring benefit as the card was played before presence by either side. From there it was mostly a game of fighting over wherever might score next. The mid war ended with the score on -6 with the US drawing Wargames on turn 8 and feeling relatively comfortable.

    There was a big swing in turn 9 when Europe was scored for +10 – no USSR presence due to Eastern European Unrest – and the board position wasn’t looking good for the communists as every region was either US dominated or split. Philip seemed resigned on turn 10 after what looked like a series of awful hands – far too many to space – and An Evil Empire finally tipped the balance just before final scoring.

    With hindsight, letting the USSR get such an early lead in South America could have been fatal if the scoring card hadn’t been drawn before either side had even presence. The game may have ended mid-war otherwise and, as is often is the case, it was a tense game with lots of mistakes but where I feel I had much the better luck of the cards.

  18. Karl Bunyan’s USA defeats John Bennet’s USSR on time (and then on points). Game played with optional cards.

    The game almost started with my resignation: my USA starting hand looked horrible, and I couldn’t think of much to play to advantage but CIA as a headline. Not only did the USSR have plenty of ops, but had also decolonised in the headline across Africa and SE Asia. My CIA op went into Afghanistan, expecting to lose Iran. Things went from bad to worse as the Iran coup succeeded, but my Thailand coup didn’t.

    However, the game itself was very balanced for a long time with the scoring hovering around the centre or slightly edging towards the USSR for most of the game. Notable points were that India was turned over in 3 wars; early and mid-war coups were generally ineffective; and Europe only scored once – just before it embraced democracy. The USA also reached lunar orbit with the USSR putting a man in space. But there were two major turning points.

    The first was when a USA headline of Missile Envy pulled Nuclear Test Ban and set the Defcon to 5 – but John didn’t notice. I couped Thailand, and then handful of SE Asian countries before playing the scoring card, and took Asia in the process.

    The second was a supported realignment of Algeria, followed by 3 influence being wiped out of Venezuela (unmodified), and then an emptying of communist Cuba. 3 blue ops had removed 8 red in vital positions.

    Time ran out on the tenth turn but the writing was on the wall with the US dominating 5 of the 6 regions and the ME split, but turning blue under Chernobyl. We continued playing when time ran out and scoring cards edged the USA over the line at the end of turn 10 in any case.

    If it hadn’t been for those Asian coups mid-war then the score would have been a long way into the negative into the late war. The need to inch points back would have affected the board position quite a bit.

  19. End-game statements by Justin Kitt regarding matches against Andre Heller and Bjorn von Knorring::

    Andre wasn’t aware of the 1:15 thinking time limit, leading to a slightly anti-climatic finish. Nevertheless, we played it out to final scoring which would have been a decisive US victory. Notable for one of the spiciest USSR openings I’ve seen – in the first turn Andre played Red Scare, Nuclear Test Ban, Destalinization, Socialist Governments, Comecon, Marshall Plan and China!

    vs Bjorn:

    A very tense game, the US had a good start but the Soviets managed to stay just ahead in most regions in time for the scoring cards, and the game finished with a We Will Bury You Headline.

  20. Just lost a nice match against Andre, who had a very impressive US start. In turn 4 he was already on 17 VP. I succeeded in crawling back to 5 VP in turn 6, but then everything went wrong in Africa and the Americas. I tried to hang on as long as possible but in round 8.3 Wargames finished it. Andre, congratulations!

    • Report by Karl Bunyan of his match against Fabian Mainzer:

      Optional cards only.

      Early War

      The early war started cagily, with Defectors preventing a headlined revolution in Vietnam, a standard coup into Iran, but generally mixed progress for both sides in the three main regions. The US took enough of the Middle East to not worry about being kicked out completely and the USSR had western Asia whilst the south-east (including Thailand) was predominantly blue.

      Decolonization was space-raced and Norad was in place by the start of turn 2. The Middle East was scored for Soviet domination and, with France tied at 3-3, Europe was split and scored before Truman Doctrine took France for the US. Destalinization on turn 2 gave the USSR early inroads into South America and Africa, and the USA responded by taking Venezuela on turn 3. Asia was also scored for USSR domination, the Middle East again for a wash, and Europe for US domination. The early war ended with the score at +3.

      Mid War

      A troublesome Che was nulled by lack of coup opportunities, but the USSR was already in Cuba and held three battlegrounds in South America against the US in Panama and Venezuela. Africa was mixed, but Duck and Cover, a selection of forced card plays by the USSR, lack of military ops by the Russians, and SE Asia scoring took the score to +16 on turn 4. South America scoring then took it back to 10 on turn 5, but on turn 6 the USSR was realigned out of much of Africa and it was scored for +4. Junta also took Nicaragua and Cuba was realigned – leaving the USSR with no presence in Central America. It was scored on turn 7 for +4, and then Special Relationship took the score to +19.

      Late War

      A potentially game-winning attempt at the space race on turn 8 failed and the USSR started to make progress in both the Middle East and Asia, albeit hindered by Shuttle Diplomacy, as well as South America. Africa split again until the Soviets were again realigned out – leaving only 1 influence (in Morocco) in the entire continent. Turn 9 started still at +19 but Duck and Cover at Defcon 3 won the game.

      Some interesting features of the game

      – Coups were disastrous throughout and the average die roll for both sides was the same at 2.75. In the entire game just a single coup in a 2 stability country succeeded in taking it.

      – Both sides launched a Man in Space on the space race

      – The US couped more times than the USSR at 13 to 8.

      – Brush wars failed for both sides and added to the woeful die rolls

      – Realignments, although at +1 and +2, still went strongly the way of the US and proved much more important than coups.

      – Japan was never taken by either player

      – The China card was used about 4 times over Thailand, with neither side ever benefiting from it

      It’s always good to have one win on the board with honours even after 2 games against Fabian,

      Karl

  21. Martijn played only his second game on this interface and his relative inexperience possibly cost him the game. A possible vital misclick in turn 10.6 made the event happen instead of the necessary realignment rolls. Whether these would have succeeded and what would have happened subsequently remains in doubt, but the fact is that I won the game with 6VP after final scoring.

    The game was otherwise very entertaining with relatively low scoring throughout the game and deadlocks in Asia en the Middle East. Africa and Central America saw most of the conflict but both were wrapped up by the US by game end (dominance) while the US only narrowly prevented russian control of SA.

    Anyway, Martijn, tnx for an entertaining game of TS!

    • Sounds as a really nice game. Note for all ETSL players: the wargameroom program has got a takeback feature. Usually I’m not a fan of using it, but when it’s really clear that somebody made a misclick (both players agree), it’s allowed to repair the damage. However, players may agree before the game that they won’t accept takebacks at all. After all, Twilight Struggle is a tensed game where every mistake can lead to pressing the nuclear button. So, just pay attention 😉

  22. Just finished a very exciting and tight match against Alban Ullrich. After leading for most of the game as the US, Alban crawled back and took the lead, but unfortunately he went over the time limit in turn 10.1. We finished the game which Alban would have won by 3 VP after Final Scoring. After some very generous behaviour from both sides, we decided just to follow the rules: time is time! Alban, thanks for the game, looking forward to the next one;-)

  23. By Robert-Jan Zwiers

    After a worthlessly played game of TS (by me that is) and ridiculous die rolls (just 1s and 6s, or so it seems), fabulously lopsided hands with only opponents cards for both players AND a significant larger amount of ops for the USSR, Wargames decided the US-fate in turn 8.2 after an Aldrich Ames which showed a full-USSR hand. To be honest, if there was one game of TS I did not deserve to win, it was this one! Tnx anyway Gerlof!

  24. By Justin Kitt:

    This is a report of the inaugural match of the ETSL 2nd season, which saw Daniel’s USSR face off against my US. We agreed to use the Optional cards with a +1 bid to the US. Setup was a standard setup for the USSR, taking overcontrol of Poland and East Germany with influence in Yugoslavia. The US took overcontrol of Italy and influence in West Germany and Turkey, with the bid IP going to Iran.

    Turn 1: The Headline events saw Marshall Plan top up West Germany and spread blue influence across Western Europe, while the Cambridge Five failed to undermine the US position with no score cards in hand. A strong coup took control of Iran and Nasser came to power in Egypt while the US took the opportunity to spread from Israel into Lebanon, Jordan and Iraq. The USSR took South Korea and spread influence into Afghanistan with the help of China while a NATO sponsored coup of Iran removed just one influence. Iran and Afghanistan were topped off while the US moved on Southeast Asia with influence in Indonesia and Malaysia, but this left an opportunity for a USSR Domination score of the region while additionally seeing Fidel take Cuba. A US coup of Egypt also failed and the USSR responded taking Libya and Syria and solid Middle East Domination, so in an act of somewhat desperation the US finished the turn taking control of a vulnerable France. End turn VPs: -6

    Turn 2: In the Headlines Defectors caught Red Scare, and CIA Created showed a poor USSR hand with Europe scoring and no events to swing the balance, leading Daniel to lament that he should have HL’d the score card. The US couped Iran with the op and the USSR added to Iraq. Angola and Thailand were taken by the US and Decolonization spread red influence across Africa and SE Asia, but left Zaire free for the taking – a mistake that would prove decisive later. Algeria was taken by the US and Iraq moved on by the USSR, so the US played ME Scoring before the situation got worse, another big Domination score for the Reds. Iraq and Vietnam were topped off with red influence and DeGaulle threatened France but the damage was repaired. NORAD was triggered to take Saudi Arabia which would prove to be highly valuable for the US, and Taiwan and Canada were brought under control (Formosan Resolution had been triggered earlier – the China card would see no play for the rest of the game). Europe was finally scored and Zaire taken. End turn VPs: -5

    Turn 3: For Headlines Containment promised another turn of bumper ops for the US while the USSR grabbed a pair of VPs with a Nazi scientist. Decolonization was played once more but again failed to threaten the 1-stability African battlegrounds, giving the US opportunity to coup Nigeria and repair the threat to Thailand via NORAD. Asia saw most of the play with back-and-forth moves to gain and then prevent Domination, with Africa the other primary theatre seeing action. The turn ended with a deadlocked Asia despite the USSR having BG advantage, and the US in control of Africa. A control-breaking IP was placed into Iran in the final AR to begin a fightback in the Middle East (which was 5BGs to zero at that point and the USSR’s main stronghold). End turn VPs: -5

    Turn 4: Headlines saw Grain Sales pull Defectors against a Central America scoring, so Defectors was played for ops to control Panama and add to Iran. A 4-op coup in Zaire saw it barely flip to the USSR, and the response took Iran and defensively expanded from Nigeria. The non-BGs in Africa saw back-and-forth coups, but the US had the op and die advantages and ended with a commanding advantage. Two powerful events, Bear Trap and OPEC were spaced and South America was punted for zero with the region still empty. While the USSR used Animal in Space to pitch another dangerous US event (Puppet Governments) the US realigned Zaire and then took it regaining African control, and again used a final AR play to threaten the Middle East, this time Egypt. End turn VPs: -5

    Turn 5: Headlines saw Sadat flip Egypt while the Lee-Harvey Oswald encouraged a weak coup in Zaire that merely cleared the country. Brush War vs Algeria failed, leaving the US the opening to retake Zaire and score the region for Control. The USSR responded by strengthening Pakistan and paying a premium to take Israel – expensive, but the only uncontrolled BG in range of the USSR’s influence at this point. Both sides punted events to space, after which the US seized the opportunity to realign Fidel and succeeded in removing him from Cuba completely. Our Man In Tehran temporarily removed Junta & U2 Incident from the deck and the turn closed out with various consolidation moves. Under little pressure the US was able to, once again, break control of ME BGs in the final AR, this time Libya & Saudi Arabia, temporarily removing USSR Domination. End turn VPs: +5

    Turn 6: A risky HL of SE Asia scoring succeeded in netting the US 4VP, up against an underwhelming Latin American Death Squads. The death squads failed to make much impact against Panama, and in response Libya was taken by the US. Suddenly the US had their own Domination of the Middle East! Camp David increased the US influence while the USSR repaired their position and evened the region, while the US took the opportunity to score a Dominated Europe again. Asia was scored for mutual Presence, a too-late Indo-Pakistani war failed anyway, and a lone IP in Venezuela from Panama Canal Returned was immediately realigned away by the USSR. The rest of the turn played out with consolidation moves, neither side truly able to threaten the other’s position, and finished with a final AR How I Learned To Stop Worrying, setting Defcon to 5 and providing the US another 3VP. End turn VPs: +17

    Turn 7: One Small Step gave the US another 2VP taking the score to a perilous +19, while Quagmire failed to hold up the US for more than one AR. In desperation the USSR started a series of African coups, but a mis-stepped play of Shuttle Diplomacy gave the US the opportunity to grab a temporary Dominated score of the Middle East taking the score to +22 and an Automatic Victory.

    Overall an exciting match, with the US able to convert an Early War op advantage into a decisive board position. Africa proved decisive for the US despite double Decolonization, and a lack of De-Stalinzation (discarded to Blockade on turn 3) leading to an empty South America for the entire game, something I’ve not seen for quite a while! Thanks Daniel for the game, and I look forward to our future matches this season.

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