Information and results regarding the Twilight Struggle Convention.
Winner 2013 (Amsterdam): Jarek Moc (Poland)
Winner 2014 (Amsterdam): Jedrzej Gasiorowski (Poland)
Winner 2015 (Warsaw): Ziemowit Pazderski (Poland)
Winner 2016 (Thessaloniki): Tomas Tvaroh (Czech Republic)
Winner 2017 (Amsterdam) : Thanos Bahtsevanis (Greece)
Winner 2018 (Warsaw) : Wojciech Pietrzak (Poland)
This year, the Tournament will take place on the weekend of June 1st and 2nd, in the amphitheater of the 4th&5th Highschool of Kalamaria. In close proximity, there are places for coffee or food, at very reasonable prices, open all day long.
The winners will get gift cards from the Tournament’s Sponsor, www.efantasy.gr. (1st place: 100€ , 2nd place: 80€ , 3rd place: 70€) ( 15% Discount to all the participants )
For those that will be coming from outside of Thessaloniki or even Greece, there have been arrangements for special prices with th Metropolitan Hotel. Of course, staying in the Metropolitan is not obligatory for the participants.
Moreover, those that come from abroad and wish to combine the Tournament experience with a holiday in Chalkidiki, arrangements can also be made for acccommodation there.
A meeting for the participants will take place on Friday, May 31st, 18:00 , in Nargile Cafe Bar Arabica, also a Tournament Sponsor, in which the first beer will be free of charge.
The participation fee is 15€ and includes the participation, Tournament T-Shirt and Promo Card. (Also for paying the location )
Anyone can take part in the Tournament regardless of experience, level or knowledge of the game. Every participant will play 8 games.
For more info and participation declarations, please contact Tasos Manolopoulos (mob. number: +306977208288, email: email@example.com)
1. Tasos Manolopoulos (Greece)
2. Dimitris Paraskeyopoulos (Greece)
3. Giannis Fanidis (Greece)
4. Ziemowit Pazderski (Poland)
5. David Lancashire (Canada)
6. Yahia Abaza (Egypt)
7. Simon O’Brien (England)
8. Adrian Ziarko (Poland)
9. Ioan Mitiu (Romania)
Both days the tournament will start at 9am (local time) and end late in the evening. We will play 4 rounds a day, using chess clocks to track players’ thinking time (1 hour per player per match and half an hour for simultaneous actions). All players should be able to play with the English version of the game.
We will use the Swiss tournament system (initial rankings decided by the AREA ratings per May 31, 2019). Side assigments will be done by bidding (lower ranked player first).
At the end of the tournament I will award prizes to the first 3 players of the overall ranking. The winner of a match receives 1 point, a draw awards both players 0.5 point. In case of a tie in the overall ranking during the tournament, I will first look at Berger (resistance) points, then at initial rankings (standings before the first round). In case of a tie in the final rankings, I will first look at the results between the appropriate players, then I take Berger and initial rankings into account.
Round 1: 9am – 11:30am
Round 2: 12pm – 2:30pm
Round 3: 3pm – 5:30 pm
Round 4: 6:30pm – 9pm
Round 5: 9am – 11:30am
Round 6: 12pm – 2:30pm
Round 7: 3pm – 5:30 pm
Round 8: 6:30pm – 9pm
Prize ceremony: 9pm
If you like to join or require more information, please mail me (see Contact page).
- We play DeLuxe with optional cards. This means that there will be 2 US IP in Canada at the start and we use Aldrich Ames Remix instead of the old Aldrich Ames.
- Please note that some versions of the game has got misprints of the optional cards. The most important issue is the OP value of Our Man in Teheran. This should be 2 (instead of 3).
- If you play an opponent’s event, press the chess clock while he’s performing his action. When he finished he presses the check clock to announce that you can do your stuff. Don’t stop the clock completely when performing counting of a score card. This should go so fast that it can’t cost too much time. If you do, you will delay the tournament (which happened in Warsaw).
- At the end of the last action round of the turn, stop the clock and perform end of turn administration and headline phase simultaneously (use the sandtimer to make sure that this doesn’t take longer than 3 minutes). After flipping the headlines, press the chess clock again.
- If DEFCON moves to 1, the player whose Action Round it is or the player who played the card triggering the sequence in the Headline Phase loses by Nuclear War!
- Adjacent superpowers give +1 while realigning or using Brush War.
- A free coup means that the player doesn’t get military operations for it. All other rules apply!
- A player doing realignments can lose influence himself.
- Five Year Plan: if USSR draws a US event as a result of FYP, it counts as played by USSR (for example: Defectors would still give 1 VP, unless drawn in the Headline Phase). If US plays this in the headline and draws Defectors, the USSR headline is only cancelled if it has an OP value of 3 or lower.
- China Card: you are never obliged to play this, even if you have spare rounds left.
- Vietnam Revolts: If USSR plays a 4 OP card or the China Card while Vietnam Revolts is in effect, he can use respectively 5 OP or 6 OP if he uses them all in SE Asia.
- Truman doctrine: only works in uncontrolled countries (by neither side).
- Red Scare/Purge: in combination with Brezhnev Doctrine and Containment the advantage and disadvantage nullify eachother (so a 1 OP stays 1 OP, a 4 OP stays 4 OP).
- Formosan Resolution: works in Final Scoring.
- Cuban Missile Crisis: a player is allowed to cancel the Crisis at anytime, but not during a roll or the announcement of an action or performing it. Example: US announces a realignment in Cuba. USSR is not allowed to take 2 IP out of Cuba at this moment to cancel the Crisis. However, after the first roll (and before the US announces his next target) he is allowed to remove 2 IP. Note: it’s a good habit to give the player who played CMC sufficient time to decide about this.
- Bear Trap: if you are not able to discard anymore cards, you immediately start playing scoring cards, 1 per round (if you have them). You can’t lose by Nuclear War by holding scoring cards because of this, so at the moment you have exactly as many rounds to go as you have scoring cards, you start playing your scoring cards. You proceed discarding cards from the first Action Round in the next turn.
- Quagmire: cancels Norad (but doesn’t prevent it if not active yet). If you are not able to discard anymore cards, you immediately start playing scoring cards, 1 per round (if you have them). You can’t lose by Nuclear War by holding scoring cards because of this, so at the moment you have exactly as many rounds to go as you have scoring cards, you start playing your scoring cards. You proceed discarding cards from the first Action Round in the next turn.
- How I Learned: the player receives the 5 MOP immediately (and can therefore use them for Arms Race).
- Kitchen debates: if the condition is not fulfilled, the card is discarded (and not removed from the game).
- Missile Envy: if US plays this in the headline and he gets Defectors, the USSR headline is only cancelled if it has an OP value of 2 or lower. If a player is under Bear Trap/Quagmire and Missile Envy is played on him, he needs to discard Missile Envy in his next turn. If a player is not able to play Missile Envy in his next turn (BearTrap/Quagmire/Red Scare/Purge combination or he’s obliged to play a scoring card), he has to play Missile Envy as soon as he’s able to (not in the headline though). A player receiving UN Intervention (very rare) in exchange for Missile Envy, he has to use it to discard an opponent’s event and use the OP (if he hasn’t got an opponent’s event, nothing happens). If a player is able to get rid of Missile Envy before actually playing it he may do so (for example: Space Race (discarding a held card), or USSR plays AR7 Missile Envy, USA responds with the Scoring Card, then USA headlines “Ask Not…” in the next turn). If USA receives Missile Envy again, he’s still obliged to play it as if it would have been continuously in his hands.
- South African Unrest: USSR is allowed to put 1 in South Africa, 1 in Botswana and 1 in Angola.
- Flower Power: after Camp David Accords cancels A-I War, Flower Power doesn’t give 2 VPs when US play A-I War.
- Shuttle Diplomacy: put it back in the discard pile after resolving. Not valid in Final Scoring.
- Iron Lady: if USSR plays this card, he may not use the just placed USSR IP in Argentina to expand from (it should be seen as NOT there at the start of his turn).
- Star Wars: if the condition is not fulfilled, the card is discarded (and not removed from the game).
- North Sea Oil: US is not obliged to use his 8th
- Tear Down This Wall: although US is allowed to coup in Europe, DEFCON still lowers when performing a coup versus a battleground.
- Wargames: if the condition is not fulfilled, the card is discarded (and not removed from the game). It’s allowed to use this event to NOT ending the game (in that case you remove the card from the game).
- Cambridge Five: can’t be used as an event in Late War!
- Norad: is used by US at the end of any Action Round (it doesn’t matter if it’s the US or USSR Action Round) in which DEFCON moves to 2. US then places 1 IP in one country of his choice where he has got IP already. Cancelled by Quagmire.
Clarification of conditions:
– DEFCON must move to 2 at any moment of the Action Round (for example: if DEFCON is at 3, USA player plays Glasnost and coups before triggering the event, this condition is met although DEFCON is at 3 at the end of the Action Round).
– Canada must be US-controlled at the end of the Action Round but not necessarily at the moment the DEFCON remains at 2 (example: with DEFCON at 3 and Canada non-US controlled USSR plays Star Wars and performs a
battleground coup first dropping DEFCON to 2 with Canada uncontrolled, then US triggers the event, reclaims ABM Treaty, plays it, changes DEFCON to 3 and puts Ops in Canada enough to control; the condition for NORAD is met).
- Che: can’t be used to coup battlegrounds!
- Our Man in Teheran: if the condition is not fulfilled, the card is discarded (and not removed from the game).
Space race track
- If you are allowed to discard a held card, this may NOT be a scoring card!
- If you are allowed to play an 8th round, you are not obliged to.
TS Convention 2013 results total
TS Convention 2013 resultaten
TS Convention 2014 results
TS Convention 2014 Results Total
Final standings TS Convention 2015